Game Based Learning

Game Based Learning

This subject provides an introduction to understanding the potential role of games and gaming for learning in the digital age. Trends in game designs, cultures, genres will be explored in the context of both educational games and commercial games, which can be successfully adapted for pedagogical, curriculum and individual needs of learners. The subject introduces the principles of game design, examines research literature surrounding games and learning, and includes reflective participation in gaming culture.

Class Name Game Based Learning
Host School Charles Sturt University
Class Identifier INF541
Credit Value 8 Points
Faculty
Course Tool (Online) Blackboard
Class Description This subject provides an introduction to understanding the potential role of games and gaming for learning in the digital age. Trends in game designs, cultures, genres will be explored in the context of both educational games and commercial games, which can be successfully adapted for pedagogical, curriculum and individual needs of learners. The subject introduces the principles of game design, examines research literature surrounding games and learning, and includes reflective participation in gaming culture.
Class Disclaimer Please refer to the syllabus document for more information about the subject.
Delivery Asynchronous
Start and End Date January 29th, 2016 - June 17th, 2016
Start and End Time
(if synchronous)
Days of Week
(of class meetings, if synchronous)
Last Add Day January 29th, 2016
Residency Start and End Date No Residency
Syllabus Download Syllabus