Games in Library

Games in Library

This course will examine video games from a cultural, social, and learning perspective. Rather than focusing on game design or analysis of game play, this course will focus on ways in which video games have been used in libraries as part of collections, for special events, and for teaching and learning. Through readings of critical works we will engage with questions such as are videogames primarily artifacts of play or are video games an expressive form such as poetry and theater? Using a variety of theoretical & methodological approaches a range of topics will be discussed; gender and race in gaming; intellectual property and commodification in games, players as producers of game content; games as sandboxes; and virtual worlds

Class Name Games in Library
Host School Queens College
Class Identifier LBSCI 790.3A
Credit Value 3 Credit Hours
Faculty Joe Sanchez
Course Tool (Online) Blackboard
Class Description This course will examine video games from a cultural, social, and learning perspective. Rather than focusing on game design or analysis of game play, this course will focus on ways in which video games have been used in libraries as part of collections, for special events, and for teaching and learning. Through readings of critical works we will engage with questions such as are videogames primarily artifacts of play or are video games an expressive form such as poetry and theater? Using a variety of theoretical & methodological approaches a range of topics will be discussed; gender and race in gaming; intellectual property and commodification in games, players as producers of game content; games as sandboxes; and virtual worlds
Class Disclaimer None
Delivery Asynchronous
Start and End Date June 4th, 2018 - June 27th, 2018
Start and End Time
(if synchronous)
Days of Week
(of class meetings, if synchronous)
Last Add Day May 18th, 2018
Residency Start and End Date No Residency